Following this week's Interactive Devices workshop and group meetings, we further explored our idea of projecting notifications on vortex clouds. After playing around with the vortex guns provided by the Bristol Interactive Group(BIG).
While shooting two guns at each other, we found out it's very difficult to collide them and create a screen from the collision. Therefore we decided we would need bigger guns to create better fog vortexes. We also realized we can only see the projection only if we face the projected beam.
We also had a look at the SensaBubble device and how we could improve the project. We also had a conversation with Sue-Ann and Diego from BIG about this. We proposed a solution to control the bubbles, either using fans or ultrasound, but both solutions did not seem feasible. Another solution would have been to use electro-magnetic fields for control, but a paper was already submitted by the BIG team.
Finally, we decided we were going to build bigger vortex guns using existing tools in the lab. We also decided we were going to experiment with tracking the bigger smoke vortexes and projecting colors on them, idea which could evolve into an interactive game.

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